For quite some time I've been entertaining the idea of developing a solid IP where I can aggregate all my personal work and keep myself engaged while doing personal work that I love at the same time.
Fahrenheit Uprising is in this sense a sort of micro IP that kickstarts the journey into what I plan to be a bigger universe. It is meant to be a prequel to a bigger world with a more complex story that I'm still developing, but it will also stand on it's own.
I've been writing these small storytelling inputs into my personal work, as a way to keep myself motivated, for a while but realized I had aspirations to develop a fully fledged narrative with interesting characters and that could become a product that people can (hopefully:)) enjoy. Whether it's just an art book, a game, cinematic episodes or a full film, your support will definitely help fuel this journey into turning this idea a reality. I hope you can come along for the ride and share it with me!
I'll be doing my best to share as much of the entire process as I possibly can. If you're familiar with my work you can probably tell, but it will be mainly focused around hard surface designs like weapons, vehicles, mechs and so on. You can also expect regular updates with exclusive content like: process videos, working files, early releases, 3D models, 3D print files, bonus tutorials, animations, prints, etc...
I'll also be opening a tier where I can provide feedback, portfolio reviews and even a 1 to 1 mentorship as well.
So, the engine is running, hop on and join me on this crazy ride!
You can find out more on the Patreon page https://patreon.com/SeabraDesigns
Here's the first cinematic teaser for the project, I hope you enjoy it and it sparks your imagination about the universe I'm creating!